Tip: landscape shows more of the world
Screen is idle Press Present to share
Click or E to expand
LIVE
โš ๏ธ Connection lost
๐ŸŽค On Stage
๐ŸŽค On Stage
๐ŸŽฎ

Expires in 30s
Voice/video unavailable โ€” check server configuration
MEMBERS (1/8)
ROOM CHAT 0
(Enter)
No messages yet โ€” say hi.
Mic on (M)
You are presenting

CONNECTING TO ROOM...

Waking up room server โ€” free servers sleep, give it up to a minuteโ€ฆ

Retrying... (0s)

RECONNECTING...

Resuming your conference sessionโ€ฆ

Pixel Conference Logo PIXEL CONFERENCE
Controls

PIXEL CONFERENCE

A 16-bit virtual gathering space. Walk near people to talk, step away to leave, and share your screen on stage.

Pixel Conference 16-bit virtual office world preview
LIVE 16-BIT OFFICE WORLD
10 Playable Characters

Controls & How To Play

Movement

Use WASD, Arrow keys, or the mobile D-pad to walk around. Click or tap anywhere on the room floor to navigate directly.

Proximity Voice

Walk close to other avatars to hear and talk with them. Audio volume scales smoothly with distance and is room-isolated.

Stage Screen Share

Step onto the stage or click Present in the HUD to broadcast your window, screen, or presentation to the in-world screen.

Hotkeys

M Mute โ€ข E Sit / Stand โ€ข 1โ€“4 Emotes โ€ข N SFX Mute.

Pixel Conference Logo PIXEL CONFERENCE โ€ข Built with Phaser + Colyseus + LiveKit
Controls
Pixel Conference Logo

PIXEL CONFERENCE

Join room and pick your avatar

โšก
Previous Session Found Rejoin as Jonard

JOIN REQUEST SENT

Waiting for the host to approve youโ€ฆ

Leave blank to auto-generate a fresh private room on enter.

๐Ÿช Please choose your storage preferences below to continue.

No signup required. Share the link with friends to gather.

โ€ข โ€ข

Host Controls

Room PIN No PIN set

New players must enter this PIN to join.

Lock Room Block all new players from joining.
Join Approval Mode Approve each player before they can enter.
PENDING REQUESTS (0)

No pending join requests.

ROOM MEMBERS
Privacy & Data Export data, delete local profile, or manage cookies.
SHARED SCREEN LIVE

PLACES

Travel to any place in the pixel world:

Office 0
Main workspace, tables, stage & focus room
Garden 0
Open air picnic tables and quiet garden lounge
Cafรฉ 0
Coffee bar, window nook & Game Corner tables
โš”๏ธ
Arena 0
Combat pit, weapon rack & spectator stands
๐ŸŽด

TONG-ITS

Waiting (0/3)
๐ŸŽด
Deck (52)
Empty
Discard Pile
TABLE MELDS (Click to Sapaw)
No melds on table yet.
YOUR HAND (0 cards)
Waiting for game to start...

ROUND ENDED

โ™Ÿ๏ธ

DAMA

Waiting (0/2)
Opponent (0)
GOLD TURN
(0) You
โšก Capture is mandatory! Highlighted pieces must jump.
Draw offered!

GAME OVER

โŒโญ•

TIC-TAC-TOE

Waiting
X Waiting... (0)
X TURN
(0) Waiting... O

GAME OVER

โ™Ÿ๏ธ

CHESS

Waiting
Waiting... (0)
WHITE TURN
(0) Waiting...
โš ๏ธ CHECK! Your King is under attack!

GAME OVER

๐Ÿ๐Ÿชœ

SNAKES & LADDERS

Waiting
Roll dice to begin!

ROUND FINISHED

๐Ÿƒโœจ

MEMORY MATCH

Waiting
P1: 0
โฑ๏ธ 0s
P2: 0

ALL MATCHED!

๐ŸŒณ๐ŸŽฎ

GARDEN GAME PARK

Open
๐ŸŽฎ
Selected Game:

Choose a game below

๐Ÿ“ Location: Garden Grounds

0 Players Joined Select a game to see requirements
Last winner: None
Cards Per Player:
1
Host set 1 card per player
Tag Variant:

CHOOSE A GARDEN GAME:

๐ŸŽฎ GAME ACTIVE
Playing...
โฑ๏ธ 60s
๐Ÿ™ˆ

EYES CLOSED!

You are the Seeker! Hiders have 30 seconds to scatter into hiding spots...

30s
๐ŸŽญ YOUR SECRET WORD:
???

Act it out using movement + emotes! Chat input is locked.

๐Ÿบ Role: Villager
30s
Waiting for night to end...
๐ŸŽฑ GARDEN BINGO
Latest Ball: Waiting... Drawn: 0/75
No balls drawn yet
๐Ÿ‘€ Spectating โ€” You joined mid-game. You'll get cards next round!
BINGO
๐Ÿ†

WINNER!

Card 1 of 1

Winning Pattern: Row 1

Numbers:
Science 0 pts
15s

Loading question...

PIXEL WHITEBOARD
๐Ÿ” SCAVENGER HUNT 0/10 Found
โฑ๏ธ 5:00
How to Play: Explore the garden! Find all 10 hidden sparkling items in the garden lawn, gazebos, and terraces.
โš”๏ธ โณ 03:00
๐Ÿ—ก๏ธ Sword Quiver: 8/8
๐Ÿ“œ

COMBAT ARENA RULES

โš”๏ธ HOW TO PLAY

Walk into the pit and press E to enter combat. Walk out or click Leave anytime to exit with full HP. Spectators on stands are safe and cannot be hit.

๐ŸŽฎ CONTROLS
  • Attack: J or Left Click (mobile: โš”๏ธ button)
  • Dodge: K or Shift (mobile: ๐Ÿ’จ button)
  • Duel: Press E near an opponent in the pit
  • Weapon Rack: Press E at the rack to change weapon
๐Ÿ—ก๏ธ WEAPONS

Choose between Sword (combo), Spear (reach), Bow (ranged), or War Hammer (AoE slam). Practice on the dummies outside the pit!

โš”๏ธ

WEAPON RACK

Choose your weapon. Weapons can only be swapped at this rack, never mid-fight.

๐Ÿ—ก๏ธ Sword Balanced

3-hit combo: 12 + 12 + 20 finisher. Range 48px, Arc 90ยฐ, Cooldown 0.35s.

๐Ÿ”ฑ Spear Long Reach

Longest melee reach: 18 damage. Range 72px, Arc 30ยฐ, Cooldown 0.8s.

๐Ÿน Bow Ranged

Fast piercing arrows: 15 damage. Range 320px, Quiver 8 (refills +1/2s), Cooldown 0.6s.

๐Ÿ”จ War Hammer Heavy AoE

Slam: 28 damage + knockback. Targets within 48px take 14 AoE damage. Cooldown 1.2s.

โš”๏ธ [Name] challenged you to a 1v1 Duel!
โœ‰๏ธ

INVITE PLAYERS

Or invite individually:

๐Ÿช Storage & Cookie Choices

We use strictly necessary local storage to run rooms and optional preferences storage to remember your profile across visits. We do not use advertising or tracking cookies.

โ€ข
๐Ÿช

Storage & Cookie Settings

Choose which categories of local browser storage you permit. Pixel Conference never sells personal information or uses tracking cookies.

Strictly Necessary Always on
ENABLED

Required for core multiplayer connectivity, room join sessions, temporary reconnection tokens in sessionStorage, and storing your consent record. The game cannot run without these.

Preferences (Optional)

Remembers your display name, chosen character avatar, last visited room code, room host tokens (for host controls), and audio mute state across visits in localStorage. If disabled, the join form starts fresh each visit and host tokens are not saved across visits.

Analytics & Tracking Not currently used
DISABLED

No analytics, tracking pixels, or advertising scripts are loaded in this game. This category is permanently disabled.

๐Ÿ”’

Privacy & Data Controls

Pixel Conference stores your profile and preferences locally on your device. We do not maintain server-side accounts or databases. You have full control over your data:

Download My Data Export a JSON file of all local storage keys and session tokens on this device.
Cookie & Storage Settings Review or update your preference storage choices.
Delete My Data Erase all local storage, leave the current room, and reset consent.

Are you sure? Type DELETE to confirm permanent deletion:

โ€ข
๐Ÿ“œ

Privacy Policy

Version 1.0.0 Last Updated: October 26, 2026

1. WHO WE ARE

Pixel Conference is a small, free, open-source hobby multiplayer virtual gathering space. It is operated as a personal non-commercial project by independent developers, not a company or commercial corporation.

2. WHAT WE COLLECT AND WHY

We believe in radical data minimization. We only collect the bare minimum needed to make the game work in real time:

  • Display Name and Character Avatar: Chosen by you when joining a room. Used solely to render your character and name tag to other players in your active room.
  • Room Code and Host Token: Room codes group players together. If you create a room, an ephemeral host token is generated to allow you to manage the room (locking, setting a PIN, or kicking disruptive participants).
  • Positions, Movements, Chat, and Game Actions: Processed in volatile server memory (RAM) and broadcast to other players in the room in real time. We do not save or log chat history or movement paths to disk.
  • Voice, Microphone Audio, and Video/Screenshare: Streamed in real time via WebRTC using LiveKit Cloud. We use proximity-based audio and stage video relay. We do NOT record audio, video, or screenshares. Recording and egress are permanently disabled.
  • Technical Connection Basics: IP addresses and standard HTTP request headers are processed transiently by our hosting providers to serve static files and establish WebSocket/WebRTC connections.

Explicit Guarantees:

โ€ข NO Accounts: No passwords, accounts, or emails are collected or stored.

โ€ข NO Database: The game server does not run any SQL, NoSQL, or persistent database of players.

โ€ข NO Advertising or Tracking: We do not load Google Analytics, Meta Pixel, tracking beacons, or third-party ad scripts.

โ€ข NO Sale of Personal Data: We do not sell, rent, or share personal information (CCPA/CPRA Do Not Sell statement).

3. WHO ELSE PROCESSES YOUR DATA

We rely on trusted free-tier service providers to deliver the game:

  • Cloudflare Pages (Cloudflare, Inc.): Hosts and serves our static web application files (HTML, JavaScript, CSS, game art) with global edge delivery. (Cloudflare Privacy Policy)
  • Render (Render Services, Inc.): Hosts the game server that coordinates multiplayer WebSocket connections and room synchronization. Operates in volatile memory. (Render Privacy Policy)
  • LiveKit Cloud (LiveKit, Inc.): Provides real-time WebRTC media relay for proximity voice and video streams. Acts strictly as a live network pipe; media is not recorded or stored. (LiveKit Privacy Policy)
  • Google Fonts (Google LLC): Serves the Inter and Press Start 2P web fonts. (Google Privacy Policy)

4. HOW LONG WE KEEP YOUR DATA

  • Server-side: In-memory room state is transient. It is completely erased when a room closes (after 1 hour of inactivity or when all players leave) or when the server restarts.
  • Device-side (localStorage): If you consent to Preferences, your chosen display name, avatar index, last room, host tokens, and sound settings remain on your device until you clear them or click 'Delete my data'. Your consent choice record (pc-consent) persists until you change it.
  • Device-side (sessionStorage): Temporary session reconnection tokens exist only while your browser tab is open and are cleared when you leave the room or close the tab.

5. YOUR RIGHTS (PHILIPPINES DPA 2012, GDPR, CCPA/CPRA)

Whether you are protected under the Philippine Data Privacy Act of 2012 (RA 10173), the General Data Protection Regulation (GDPR), the California Consumer Privacy Act / CPRA, or other privacy frameworks, you have full statutory rights:

  • Right to Access & Data Portability: You can export every piece of data stored about you on this device at any time using the in-game 'Download my data' control.
  • Right to Erasure ('Right to be Forgotten'): You can delete all local data immediately using the in-game 'Delete my data' control. Because no database exists on the server, deleting local data completely wipes your record.
  • Right to Object & Revoke Consent: You can change or revoke storage preferences at any time via 'Cookie settings'.
  • Right to Non-Discrimination: Choosing 'Essential only' never blocks gameplay. All maps, voice chat, and combat features remain 100% accessible.

All data rights can be exercised immediately in-game without needing an account. For any privacy inquiries, contact us using the address above.

6. CHILDREN'S PRIVACY NOTICE

Pixel Conference is a general audience hobby project and is not directed at children under the age of 13 (or under 16 where required by local law). We do not knowingly collect personal information from children or conduct age verification gates. If you are under 13 (or 16), please obtain permission from a parent or legal guardian before using the service.

7. CHANGES TO THIS POLICY

When this policy changes materially (e.g., policy version bump in configuration), the Cookie Consent Banner will re-appear on your next visit for a fresh choice, and the last-updated date will be updated at the top of this document.

๐Ÿ“œ

Terms of Service

Version 1.0.0 Last Updated: October 26, 2026

1. WHAT THE GAME IS

Pixel Conference is a free, hobby multiplayer gathering game provided as a creative project. It allows visitors to meet in pixel worlds, chat via text and proximity voice, play mini-games, and present on virtual stages.

The game is offered free of charge on an 'as-is' and 'as-available' basis. There is no commercial warranty, uptime guarantee, or availability commitment.

2. CODE OF CONDUCT & BEHAVIOR RULES

All participants are expected to maintain a welcoming environment. The following conduct is strictly prohibited:

  • Harassment, hate speech, threats, intimidation, or discrimination.
  • Impersonating room hosts, administrators, or other players.
  • Cheating, speed hacking, forging network packets, or exploiting bugs (the server enforces anti-cheat speed clamping).
  • Transmitting illegal, sexually explicit, abusive, or infringing voice, chat, or video/screenshare content.

Room-Level Moderation:

Rooms are moderated by their respective hosts using built-in room tools (locking rooms, PIN protection, knock approval, and player kicking). There is no centralized global moderation queue or reporting staff. If someone misbehaves in a room, please notify the room host or simply leave the room.

3. USER CONTENT & COMMUNICATIONS

You retain full ownership of the text messages, audio streams, and screenshares you broadcast in a room. By sending messages or transmitting media, you grant other participants in that active room the real-time license to receive, display, and hear your content for the duration of the gathering.

Pixel Conference does NOT publish your communications publicly and does NOT record voice or video streams.

4. LIMITATION OF LIABILITY

To the maximum extent permitted by applicable law, Pixel Conference, its developers, and contributors shall not be held liable for any direct, indirect, incidental, special, or consequential damages resulting from your use of or inability to use the game. You participate entirely at your own discretion and risk. Nothing in these Terms limits rights you possess under mandatory consumer protection laws that cannot be waived.

5. MODIFICATIONS

We reserve the right to modify these Terms as the project evolves. The effective date will always appear at the top of this document.